Liz England - Level/Game/System Design

 

3006 NW Market St. Apt #1

Seattle, WA 98107

425.449.1526

www.lizengland.com



Contact me at lizengland07@gmail.com

 

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Skills

  • Design: World Building, Gameplay / Mission Scripting, 2D/3D Level Design, Cinematics
  • Engines: UnrealEd (Unreal Tournament 2004), Radiant (Quake III and Quake IV), TES Construction Set (Oblivion), Hammer (Half-Life 2)
  • Scripting: Basic literacy in LUA, C++, JAVA, VBScript, UnrealScript
  • Art Software: 3D Studio Max, Photoshop, Illustrator

Experience

5TH Cell Media - Game Designer, April 2008 to Present

Super Scribblenauts / Nintendo DS / Fall 2010

  • Led design-side implementation of all object and adjective functionality
  • Developed the English adjective dictionary

Scribblenauts / Nintendo DS / September 2009

  • Executed design-side implementation of object properties and interactions
  • Developed the base for the English object dictionary
  • Designed, implemented, and scripted levels

Volition Inc. - Design Intern, June 2007 to September 2007

Saints Row 2 / PS3, 360, PC / October 2008

  • Scripted missions in LUA, reviewed gameplay, and wrote dialogue

Education

Southern Methodist University, Plano, TX - June 2006 - March 2008
Master of Interactive Technology in Digital Game Design

Oxford University, Oxford, UK - October 2004 - June 2005
Studied Renaissance and medieval literature, and playwriting

Martist College, Poughkeepsie, NY - September 2002- May 2006
B.A. in English Literature

Freie Universitat, Berlin, DE - June 2002 - August 2002
Studied German philosophy and creative writing