{"id":1664,"date":"2014-12-11T12:37:05","date_gmt":"2014-12-11T20:37:05","guid":{"rendered":"https:\/\/lizengland.com\/blog\/?page_id=1664"},"modified":"2025-04-06T20:37:49","modified_gmt":"2025-04-07T00:37:49","slug":"game-design-library","status":"publish","type":"page","link":"https:\/\/lizengland.com\/blog\/game-design-library\/","title":{"rendered":"Game Design Library"},"content":{"rendered":"<p><strong>Most recent review:<\/strong> <a href=\"https:\/\/lizengland.com\/blog\/2022\/07\/review-situational-game-design-by-brian-upton\/\">Situational Game Design by Brian Upton<\/a><\/p>\n<p>You can check out my <a href=\"https:\/\/docs.google.com\/spreadsheets\/d\/1NjVzM3SGLpPi_eBQ7YbPnYnDzSYlGrSPmF2qON3_7tI\/edit?usp=sharing\">current queue of books<\/a> (which I don&#8217;t try to keep up to date, but people like to see what other books are out there).<\/p>\n<p>All of my completed\u00a0reviews\u00a0are listed below. A <span style=\"color: #ff6600;\">\u2605<\/span>\u00a0indicates a\u00a0personal favorite.<\/p>\n<h2>GENERAL GAME DESIGN<\/h2>\n<ul>\n<li><a title=\"Review: A Theory of Fun for Game Design by Raph Koster\" href=\"https:\/\/lizengland.com\/blog\/2014\/11\/review-a-theory-of-fun-for-game-design-by-raph-koster\/\">A Theory of Fun for Game Design by Raph Koster<\/a>\u00a0<span style=\"color: #ff6600;\">\u2605<\/span><\/li>\n<li><a title=\"Review: The Art of Game Design by Jesse Schell\" href=\"https:\/\/lizengland.com\/blog\/2014\/12\/review-the-art-of-game-design-by-jesse-schell\/\">The Art of Game Design by Jesse Schell<\/a> (includes review of A Deck of Lenses)<\/li>\n<li><a title=\"Review: A Game Design Vocabulary by Anna Anthropy and Naomi Clark\" href=\"https:\/\/lizengland.com\/blog\/2015\/04\/review-a-game-design-vocabulary-by-anna-anthropy-and-naomi-clark\/\">A Game Design Vocabulary by Anna Anthropy and Naomi Clark\u00a0<\/a><\/li>\n<li><a href=\"https:\/\/lizengland.com\/blog\/2015\/09\/review-challenges-for-game-designers\/\">Challenges for Game Designers by Brenda Brathwaite and Ian Schreiber<\/a><\/li>\n<li><a href=\"https:\/\/lizengland.com\/blog\/2022\/07\/review-situational-game-design-by-brian-upton\/\">Situational Game Design by Brian Upton<\/a><span style=\"color: #ff6600;\"> \u2605<\/span><\/li>\n<\/ul>\n<h2>GAME DESIGN DEEP DIVES<\/h2>\n<ul>\n<li><a href=\"https:\/\/lizengland.com\/blog\/2015\/08\/review-game-feel-by-steve-swink\/\">Game Feel by Steve Swink<\/a>\u00a0<span style=\"color: #ff6600;\">\u2605<\/span><\/li>\n<li><a href=\"https:\/\/lizengland.com\/blog\/2016\/10\/review-uncertainty-in-games-by-greg-costikyan\/\">Uncertainty in Games by Greg\u00a0Costikyan<\/a><\/li>\n<\/ul>\n<h2>MULTIPLAYER, SPORTS, &amp; ESPORTS<\/h2>\n<ul>\n<li><a href=\"https:\/\/lizengland.com\/blog\/2015\/05\/review-playing-to-win-by-david-sirlin\/\">Playing to Win by David Sirlin<\/a><\/li>\n<\/ul>\n<h2>SERIOUS &amp;\u00a0AUGMENTED REALITY GAMES<\/h2>\n<ul>\n<li><a title=\"Review: Reality is Broken by Jane McGonigal\" href=\"https:\/\/lizengland.com\/blog\/2014\/12\/review-reality-is-broken-by-jane-mcgonigal\/\">Reality is Broken by Jane McGonigal<\/a><\/li>\n<\/ul>\n<h2>VIDEO GAME HISTORY &amp; INDUSTRY<\/h2>\n<ul>\n<li><a href=\"https:\/\/lizengland.com\/blog\/2015\/05\/review-videogames-in-the-beginning-by-ralph-baer\/\">Videogames: In the Beginning by Ralph Baer<\/a><\/li>\n<li><a href=\"https:\/\/lizengland.com\/blog\/2015\/11\/review-generation-xbox-how-videogames-invaded-hollywood-by-jamie-russell\/\">Generation Xbox: How Videogames Invaded Hollywood by Jamie Russell<\/a><\/li>\n<\/ul>\n<h2>GAMES CRITICISM &amp; CRITICAL STUDIES<\/h2>\n<ul>\n<li><a href=\"https:\/\/lizengland.com\/blog\/2015\/11\/review-shooter-ed-by-reid-mccarter-and-patrick-lindsey\/\">Shooter ed. by Reid McCarter and Patrick Lindsey<\/a>\u00a0<span style=\"color: #ff6600;\">\u2605<\/span><\/li>\n<li><a href=\"https:\/\/lizengland.com\/blog\/2016\/02\/review-the-art-of-failure-by-jesper-juul\/\">The Art of Failure by Jesper Juul<\/a>\u00a0<span style=\"color: #ff6600;\">\u2605<\/span><\/li>\n<li><a href=\"https:\/\/lizengland.com\/blog\/2016\/05\/review-the-state-of-play-ed-by-daniel-goldberg-and-linus-larsson\/\">The State of Play: Creators and Critics on Videogame Culture, ed. by\u00a0Linus Larsson and Daniel Goldberg<\/a><\/li>\n<\/ul>\n<h2>HISTORY &amp; ANTHROPOLOGY<\/h2>\n<ul>\n<li><a title=\"Review: Homo Ludens by Johan Huizinga\" href=\"https:\/\/lizengland.com\/blog\/2015\/01\/review-homo-ludens-by-johan-huizinga\/\">Homo Ludens by Johan Huizinga<\/a>\u00a0<span style=\"color: #ff6600;\">\u2605<\/span><\/li>\n<\/ul>\n<h2>ARCHITECTURE &amp; LEVEL DESIGN<\/h2>\n<ul>\n<li><a href=\"https:\/\/lizengland.com\/blog\/2015\/04\/review-101-things-i-learned-in-architecture-school-by-matthew-frederick\/\">101 Things I Learned in Architecture School by Matthrew Frederick<\/a><\/li>\n<\/ul>\n<h2>STORY, NARRATIVE, &amp; ROLE-PLAY<\/h2>\n<ul>\n<li><a href=\"https:\/\/lizengland.com\/blog\/2016\/01\/review-fundamentals-of-role-playing-game-design-by-ernest-adams\/\">Fundamentals of Role-Playing Game Design by Ernest Adams<\/a><\/li>\n<li><a href=\"https:\/\/lizengland.com\/blog\/2016\/07\/review-quests-design-theory-and-history-in-games-and-narratives-by-jeff-howard\/\">Quests: Design, Theory, and History in Games and Narratives by Jeff Howard<\/a><\/li>\n<li><a href=\"https:\/\/lizengland.com\/blog\/2016\/07\/review-morphology-of-the-folktale-by-vladimir-propp\/\">Morphology of the Folktale by Vladimir Propp<\/a><\/li>\n<\/ul>\n<h2>PSYCHOLOGY &amp; UX<\/h2>\n<ul>\n<li><a href=\"https:\/\/lizengland.com\/blog\/2015\/06\/review-flow-by-mihaly-csikszentmihalyi\/\">Flow: The Psychology of Optimal Experience by Mihaly Csikszentmihalyi<\/a><\/li>\n<li><a href=\"https:\/\/lizengland.com\/blog\/2016\/05\/review-universal-principles-of-design-by-william-lidwell-kritina-holden-and-jill-butcher\/\">Universal Principles of Design by William Lidwell, Kritina Holden, and Jill Butcher<\/a><\/li>\n<li><a href=\"https:\/\/lizengland.com\/blog\/2016\/06\/review-the-design-of-everyday-things-by-don-norman\/\">The Design of Everyday Things by Don Norman<\/a>\u00a0<span style=\"color: #ff6600;\">\u2605<\/span><\/li>\n<\/ul>\n<h2>PHILOSOPHY<\/h2>\n<ul>\n<li><a href=\"https:\/\/lizengland.com\/blog\/2015\/08\/review-finite-and-infinite-games-by-james-carse\/\">Finite and Infinite Games by James Carse<\/a><\/li>\n<\/ul>\n<h2>FILM, COMICS, &amp; MULTIMEDIA<\/h2>\n<ul>\n<li><a href=\"https:\/\/lizengland.com\/blog\/understanding-comics-scott-mccloud\/\">Understanding Comics by Scott McCloud<\/a>\u00a0<span style=\"color: #ff6600;\">\u2605<\/span><\/li>\n<\/ul>\n<h2>FICTION<\/h2>\n<ul>\n<li><a href=\"https:\/\/lizengland.com\/blog\/2015\/04\/review-ghosts-in-the-machine-ed-lana-polansky-and-brendan-keogh\/\">Ghosts in the Machine, ed. Lana Polansky and Brendan Keogh<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Most recent review: Situational Game Design by Brian Upton You can check out my current queue of books (which I don&#8217;t try to keep up to date, but people like to see what other books are out there). All of &hellip;<\/p>\n<p class=\"read-more\"> <a class=\"more-link\" href=\"https:\/\/lizengland.com\/blog\/game-design-library\/\"> <span class=\"screen-reader-text\">Game Design Library<\/span> Read More &raquo;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-1664","page","type-page","status-publish","hentry"],"featured_image_src":"","featured_image_src_square":false,"rbea_author_info":{"display_name":"Liz England","author_link":"https:\/\/lizengland.com\/blog\/author\/liz-england\/"},"rbea_excerpt_info":"Most recent review: Situational Game Design by Brian Upton You can check out my current queue of books (which I don&#8217;t try to keep up to date, but people like to see what other books are out there). All of &hellip;<p class=\"read-more\"> <a class=\"more-link\" href=\"https:\/\/lizengland.com\/blog\/game-design-library\/\"> <span class=\"screen-reader-text\">Game Design Library<\/span> Read More &raquo;<\/a><\/p>","_links":{"self":[{"href":"https:\/\/lizengland.com\/blog\/wp-json\/wp\/v2\/pages\/1664","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/lizengland.com\/blog\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/lizengland.com\/blog\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/lizengland.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/lizengland.com\/blog\/wp-json\/wp\/v2\/comments?post=1664"}],"version-history":[{"count":10,"href":"https:\/\/lizengland.com\/blog\/wp-json\/wp\/v2\/pages\/1664\/revisions"}],"predecessor-version":[{"id":2280,"href":"https:\/\/lizengland.com\/blog\/wp-json\/wp\/v2\/pages\/1664\/revisions\/2280"}],"wp:attachment":[{"href":"https:\/\/lizengland.com\/blog\/wp-json\/wp\/v2\/media?parent=1664"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}